80s toys - Atari. I still have
void walkAnimationFunc(){ int play_pet_loop_times = 0; int mod = 0; int last_pet_index = 0; play_pet_loop_times = 0; //code added is as follows int picWidth = 600; int threshold = -picWidth; int pic1_x = 0; int pic2_x = picWidth; int could1_x = 0; int could2_x = picWidth; pet1_walk_1.isVisible=1; pet1_walk_2.isVisible=0; pet1_walk_3.isVisible=0; pet1_walk_4.isVisible=0; pet1_walk_5.isVisible=0; pet1_walk_6.isVisible=0; pet1_walk_7.isVisible=0; pet1_walk_8.isVisible=0; while( 1==1 ) { play_pet_loop_times = play_pet_loop_times + 1; //code added is as follows mod = play_pet_loop_times % 6; pic1_x = pic1_x - 1; pic2_x = pic2_x - 1; could1_x = could1_x - mod; could2_x = could2_x - mod; if (pic1_x <= threshold ) { pic1_x = picWidth; } if (pic2_x <= threshold ) { pic2_x = picWidth; } if (could1_x <= threshold ) { could1_x = picWidth; } if (could2_x <= threshold ) { could2_x = picWidth; } could_1.absoluteX=could1_x; mountain_1.absoluteX=pic1_x; handrail_1.absoluteX=pic1_x; could_2.absoluteX=could2_x; mountain_2.absoluteX=pic2_x; handrail_2.absoluteX=pic2_x; mod = play_pet_loop_times % 4; last_pet_index = mod; if (last_pet_index == 0){ last_pet_index = 4; } mod = mod + 1; view.disableAutoRepaint(); view.setVisible( "pet1_walk_" + toStr(last_pet_index), 0); view.setVisible( "pet1_walk_" + toStr(mod), 1); view.enableAutoRepaint(); sleep(3000); } } int playPetFunc(string sLastPressedItemName){ openThread(walkAnimationFunc); return 1; } //view.onItemFocused(playPetFunc,"start") //view.setFocus("start"); //view.onItem(playPetFunc, "play"); openThread(walkAnimationFunc);

 

Tornado Tornado